As part of Microsoft's Kinect-centric extravaganza during the opening moments of its E3 2011 press conference, Ubisoft's Ghost Recon: Future Soldier was announced to include both gesture and voice recognition. A particularly neat demo saw a player navigating a weapon customization system using a wave of his arms, tearing apart guns and putting them back together, Minority Report-style. Players can also give commands in this menu — like “Randomize,” to automatically put a weapon together.
That's just the tip of the iceberg — the demo showed a virtual testing facility, in which players can fire at targets using only Kinect-detected gestures. It looked pretty smooth, though it's unclear if the control scheme will be available in the core game as well. The demo also included a promise: All future Tom Clancy games will include Kinect support.
Ubisoft CEO Yves Guillemot said that Ghost Recon: Future Soldier is now scheduled to be released in the first quarter of 2012 (the company's 2011-12 fiscal Q4). “We want first to assure the best quality possible,” Guillemot explained in a moment of déjà vu, “as well as to avoid the very crowded Christmas landscape in the shooter genre.”
On May 18, 2010, Guillemot had offered those exact same reasons about Future Soldier's readiness then, saying, “Due to a very competitive environment, we decided to move the game out of the Christmas [2010] quarter, and into the March [2011] quarter.” He added, “It will also provide additional time to our development teams to realize their vision.”
source: 2DayBlog.com
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